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Member
Re: [UPDATED 02-08-2010] The Update Thread
++ SERPENTSHRINE CAVERN ++
# Hydross the Unstable 95%
»» His aggro range is not enough for him to exit his "Water Form" at first pull.
»» Does change between Water and Poision form if he crosses the borders.
WATER FORM
»» Does spawn Water Elementals when he enters the form.
»» Does cast Mark of Hydross, each 15 seconds. It stacks as a new spell each time, rather than a number of spells.
»» Does cast Water Tomb.
POISON FORM
»» Does spawn Tainted Elementals when he enters the form.
»» Does cast Mark of Corruption, each 15 seconds. It stacks as a new spell each time, rather than a number of spells.
»» Does cast Vile Sludge.
# The Lurker Below 90%
»» Does change to phase 2 after 2 minutes, and back to phase 1 after 1 minute.
PHASE 1
»» Does spawn without need for fishing.
»» Does not move, but does aggro targets out of his melee range.
»» Does cast Water Bolt at players too far from him.
»» Does cast Whirl.
»» Does cast Geyser.
»» Does cast Sprout. If players are in water they are immune to this spell. However, the Core seems to understand "jumping" as players being out of water, EVEN if the jump is underwater. Thus, if the player jumps, inside water, while being in front of the sprout cone, he still gets hit.
PHASE 2
»» Does submerge.
»» Does spawn 6 Coilfang Ambusher and 3 Coilfang Guardian.
»» Coilfang Guardian do cast Hamstring and Arcing Smash.
»» Coilfang Ambusher do cast Multishot.
# Leotheras the Blind 75%
»» Does change between Elf and Demon phases.
»» Does split between Elf and Demon when his HP is down to 15%.
»» Does enrage after 10 minutes.
ELF PHASE
»» Does use Whirlwind. Now, it does spin around the room in an random direction, and the bleed debuff does apply to who is hitted by him.
»» Threat does reset after Whirlwind is finished.
DEMON PHASE
»» Does cast Chaos Blast. Spell is now AOE, so everyone in a medium range of the spell target will also get damage and the fire damage debuff.
»» Does summon Inner Demons. Inner Demons do cast Shadow Bolt. Inner Demons can be attacked by players other than their target, but they DONT take damage nor aggro from them, being also immune to taunt mechanics.
»» If players cant kill Inner Demons before Blind returns to Elf Phase, they are NOT mind controlled (Core issue). As this would give an advantage, as players would continue to be free to do as will, an alternative was designed, by applying a "Stun Forever" spell, which is removed if players defeat the boss.
ELF + DEMON PHASE
»» Both Elf and Demon continue to do the abilities they would in the previous phases, but at same time.
# Fathom-Lord Karathress 85%
FATHOM-LORD KARATHRESS
»» Does cast Cataclysmic Bolt, only on mana players.
»» Does cast Sear Nova.
»» Does get Blessing of Tides, if he reached 75% health with adds alive.
»» Does Enrage after 10 minutes.
»» Does cast The Beast Within, after Fhatom-Guard Sharkkis is dead.
»» Does cast Fire Totem, after Fathom-Guard Tidalvess is dead.
»» Does cast Tidal Surge when Fathom-Guard Caribdis is dead. HOWEVER does not freeze players.
»» Now does respawn dead adds if a wipe occurs.
FATHOM-GUARD SHARKKIS
»» Does use multi-shot.
»» Does use Leeching Throw.
»» Does use Hurl Trident.
»» Does summon one of two pets, who attack and use knockback. The Fhantom Lurker is NOT exploding when killed.
»» Does cast The Beast Within.
FATHOM-GUARD TIDALVESS
»» Does cast Windfury Weapon.
»» Does cast Frost Shock.
»» Does summon Totem: Fire totem does attack with "fireballs" (however its a little bit instable: sometimes doesnt do nothing); Poison totem does remove poison effects from Tidalvess; Earthbind Totem is NOT slowing players down.
FATHOM-GUARD CARIBDIS
»» Does cast waterbolt volley.
»» Does cast healing wave.
»» Does cast Tidal Surge.
»» Does cast Whirlwind (Cyclone). HOWEVER it is not visible to players, despite its effects applying.
# Morogrim Tidewalker 90%
»» Does cast Tidal Wave.
»» Does cast Watery Grave. Players are teleported, stunned for 6 seconds inside a bubble. When time is over, Bubble explodes doing AOE frost damage. HOWEVER players are not being toss into the air.
»» Does cast Earthquake.
»» Does summon two groups of murlocs, one at each side of the room. They use Carniverous Bite.
»» When Morogrim HP hits 20%, he does start summoning bubbles who walk towards players, and if they get close, they burst doing damage to that player.
# Lady Vashj 100%
PHASE 1
»» Does use shoot;
»» Does use Multi-shot;
»» Does cast Shockblast;
»» Does use Entangle;
»» Does cast Static Charge;
PHASE 2
Vashj
»» Does cast Forked Lightning on a random target. It does NOT happen only when you are in the center.
Enchanted Elemental
»» Do "fuse" with Lady Vashj if they get close, increasing her damage by 5%.
Tainted Elemental
»» Do cast Poison Split.
»» Does not move.
»» Despawns after 15 seconds.
»» Does drop Tainted Core.
Coilfang Elite
»» Does cleave.
Coilfang Strider
»» Does cast Mind Blast.
»» Does cast Panic Aura.
Other
»» Shield Generator do turn off when Tainted Core is used. Now ALL generators must be down for phase 3 to start. When all 4 generators are down Vashj HP gets down to 50%.
PHASE 3
Vashj
»» Does use shoot;
»» Does use Multi-shot;
»» Does cast Shockblast;
»» Does use Entangle;
»» Does cast Static Charge;
Toxic Spore Bats
»» Does cast Toxic Spores;
# Serpentshrine Cavern Events 75%
»» Coilfang Frenzies do spawn in water and attack player, if he does get into the water.
»» When mobs in the platform surrouding the Lurker pool are killed, the water starts boiling, the Coilfang Frenzies stop appearing and instead player get "Scalding Water" debuff.
»» If The Lurker Below is killed the water stops generating Coilfang Frenzies and boiling. The players can then navigate through the instance, by water, at ease.
»» Script Engine does not support the summoning of objects, therefore the bridge connecting to Vashj's lair is present, only if invisible. Just like it is at the moment.
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Member
Re: [UPDATED 02-08-2010] The Update Thread
++ THE EYE ++
# A'lar 100%
PHASE 1
A'lar
»» Does move between platforms.
»» Does summon one Ember of A'lar each time he leaves a platform.
»» Does cast flame buffet if there is noone in Melee range.
»» Does cast Flame Quills. It only does damage on who is on platforms. Tested.
»» Does cast Rebirth upon dead, doing AOE damage and knockacking players.
PHASE 2
»» Does cast flame buffet if there is noone in Melee range.
»» Does cast Dive Bomb, inflicting AOE damage and knockbacking who is in range, and summoning two Embers of A'lar.
»» Does cast Flame Patch.
»» Does cast Melt Armor.
»» Does cast Berserk after 10 minutes on phase 2.
Ember of A'lar
»» Does cast Ember Blast, upon death.
»» Does reduce A'lar HP in 3% upon dead.
# Void Reaver 100%
»» Does cast Pounding.
»» Does cast Arcane Orbs, each 3 seconds, at targets at distance equal or higher than 18 yards. If noone is, uses at who isnt.
»» Does enrage in 10 minutes.
# High Astromancer Solarian 90%
»» Does cast Wrath of the Solarian. Targetted player does do AOE damage and AOE knockback after 6 seconds. Targetted player does not get damage from fall. HOWEVER the AOE during the 6 seconds is not working. It wasnt possible to indentify the correct spell.
»» Does cast Arcane Missils.
»» Does cast Blinding Light.
»» Does enter Phase 2 each 50 seconds, summoning Agents, and later Priests, when it reappears, after 15 seconds.
»» Does enter Void Phase, when HP hits 20%, casting Shadow Bolts and Psychic Scream.
# Kaelthas the Sunstrider %
Work in progress...
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